﻿using System;
using UnityEngine;

// Token: 0x0200036D RID: 877
public class MorphChanger : MonoBehaviour
{
	// Token: 0x060016C6 RID: 5830 RVA: 0x00092EA4 File Offset: 0x000910A4
	private void Start()
	{
		this.model = base.GetComponent<MMD4MecanimModel>();
		this.morphs = this.model.morphList;
		for (int i = 0; i < this.morphs.Length; i++)
		{
			Debug.Log(this.morphs[i].morphData.nameEn + ", " + this.morphs[i].morphCategory);
			this.morphs[i].weight2 = 1f;
			Debug.Log(string.Concat(new object[]
			{
				"weigth 1: ",
				this.morphs[i].weight,
				", weigth 2: ",
				this.morphs[i].weight2
			}));
		}
	}

	// Token: 0x060016C7 RID: 5831 RVA: 0x00002973 File Offset: 0x00000B73
	private void Update()
	{
	}

	// Token: 0x04001963 RID: 6499
	private MMD4MecanimModel model;

	// Token: 0x04001964 RID: 6500
	private MMD4MecanimModel.Morph[] morphs;
}
